BG Image
BG Image
Icon

Crafting emotional soundscapes for worlds shaped by conflict, mystery, and hope.

GAMEPLAY
GAMEPLAY
GAMEPLAY
Icon

Play SHOWREEL

3:22

BG Image
Icon

Play SHOWREEL

3:22

BG Image
Icon

Play SHOWREEL

3:22

BG Image
Meets
Meets
Meets
SOUND
SOUND
SOUND
[01]
[01]
[01]

About

About

About

BG Image
BG Image
BG Image

I'm Oliwier, but you might know me as Armazi. I specialize in creating intense, cinematic soundtracks designed to elevate the experience of shooter games. Besides that, I produce electronic music, blending emotion with energy to craft unique, immersive tracks.

My goal is to create music that doesn’t just sit in the background but actively enhances the gameplay—whether it’s the tension of a stealth mission or the adrenaline rush of a high-stakes firefight.

With a deep passion for immersive sound design, I work with FMOD and adaptive audio techniques to ensure that every piece of music feels dynamic and responsive to the game. My experience spans across various projects, from independent game developers to larger productions, always striving to push the boundaries of game music.

If you're looking for high-quality, tailor-made soundtracks that bring your game to life, let's work together.

ME

ME

ME

[02]
[02]
[02]

(01)

Night Kin
Night Kin

(02)

AXION 1986
AXION 1986

(03)

Sedna protocol
Sedna protocol

(04)

DEADPOINT
DEADPOINT
Service Image

Night Kin

Single-player survival FPS

Night Kin is a dark, post-apocalyptic survival FPS set in the war-torn ruins of near-future Southeast Europe, where modern warfare collides with myth and forgotten history. The game focuses on immersive exploration, tactical combat, strategic base-building, and survival in a world shaped by prolonged conflict.

My work on Night Kin centers on creating a gritty, atmospheric audio identity that reinforces tension, isolation, and the weight of survival. The soundscape blends realistic weaponry, environmental storytelling, and subtle musical motifs to support both high-intensity combat and quiet moments of exploration.

The project has gone through an extensive pre-production phase and is now in active development, with core systems coming together in early playable form.

(01)

Night Kin

(02)

AXION 1986

(03)

Sedna protocol

(04)

DEADPOINT
Service Image

Night Kin

Single-player survival FPS

Night Kin is a dark, post-apocalyptic survival FPS set in the war-torn ruins of near-future Southeast Europe, where modern warfare collides with myth and forgotten history. The game focuses on immersive exploration, tactical combat, strategic base-building, and survival in a world shaped by prolonged conflict.

My work on Night Kin centers on creating a gritty, atmospheric audio identity that reinforces tension, isolation, and the weight of survival. The soundscape blends realistic weaponry, environmental storytelling, and subtle musical motifs to support both high-intensity combat and quiet moments of exploration.

The project has gone through an extensive pre-production phase and is now in active development, with core systems coming together in early playable form.

(01)

Night Kin

(02)

AXION 1986

(03)

Sedna protocol

(04)

DEADPOINT
Service Image

Night Kin

Single-player survival FPS

Night Kin is a dark, post-apocalyptic survival FPS set in the war-torn ruins of near-future Southeast Europe, where modern warfare collides with myth and forgotten history. The game focuses on immersive exploration, tactical combat, strategic base-building, and survival in a world shaped by prolonged conflict.

My work on Night Kin centers on creating a gritty, atmospheric audio identity that reinforces tension, isolation, and the weight of survival. The soundscape blends realistic weaponry, environmental storytelling, and subtle musical motifs to support both high-intensity combat and quiet moments of exploration.

The project has gone through an extensive pre-production phase and is now in active development, with core systems coming together in early playable form.